So going through the reading seemed very similar to the first week of typography going over issues of using the grid, keeping proper hierarchy, the difference between serif and sans-serif. Really in all honesty the reading just went over elementary elements that every designer should take into account and utilize without really having to think about it to begin with, and just make it something you do. every project before hand print or otherwise I make sure my grid is set, I know the visual hierarchy and work forward from there on out.
Aside from that making sure everything you are using you either own the rights to or its copy-right free especially when it comes to things you are paid for is key. One of the things that I didn't know was that came from the government is public domain.
Wednesday, September 29, 2010
Tuesday, September 28, 2010
Monday, September 20, 2010
Talent is not enough reading
From going over the first two chapters of the Talent is not Enough it has a pretty good outline of the formal approaches to finding a job from the initial phases of research and finding postings that you'd be interested in applying for to giving resume, portfolio, and up to interviews and follow-ups.
For the most part it seems pretty self-evident in which its formulated by looking into fields that you are most interested in and depending if you are a generalist or specialist could vary the type of job you are looking for generalist being most likely recent grads, or free-lance designers.
After which finding a posting or job that is interesting making sure you do the proper research to find out what the company is all about, who is head of the hiring process (so cover letters are personalized well enough) basically to prep enough for interviews.
Obviously also along with this, making sure you are personable to anyone and valuing everyone as important, basically making sure you have proper personal and networking skills which later on serve valuable to find other work outside of which.
After the interview just making sure you are professional follow-up with a thank you letter that may also be used to serve to answer follow up questions.
And lastly being able to preform the job that you applied for rather than having the end game in mind that to switch the type of work rather than what you were originally hired for.
For the most part it seems pretty self-evident in which its formulated by looking into fields that you are most interested in and depending if you are a generalist or specialist could vary the type of job you are looking for generalist being most likely recent grads, or free-lance designers.
After which finding a posting or job that is interesting making sure you do the proper research to find out what the company is all about, who is head of the hiring process (so cover letters are personalized well enough) basically to prep enough for interviews.
Obviously also along with this, making sure you are personable to anyone and valuing everyone as important, basically making sure you have proper personal and networking skills which later on serve valuable to find other work outside of which.
After the interview just making sure you are professional follow-up with a thank you letter that may also be used to serve to answer follow up questions.
And lastly being able to preform the job that you applied for rather than having the end game in mind that to switch the type of work rather than what you were originally hired for.
Friday, September 17, 2010
Thesis thoughts
So after a not-so-productive summer, I'm sort of back at square one on what I've been thinking as pursuing as a thesis topic. For awhile I've been batting around two separate ideas;
1. Is based around the development of elements of online communities, and socially whats based around them (more dealing with gaming communities such as MMORPGs (massively multiplayer online role playing games) ie. World of Warcraft, EverQuest, City of Heroes, etc. as this is what I'm more familiar with and have experience in myself and has interested me for awhile).
2. Is the basis of marriage, delving into divorce rates and stuff revolving around the institution of marriage, to the changing definition of concept. Along with this is the reasoning on why people still move into this institution. The basis of my idea is commitment and whats around it, and can it still be achieved without the institution of marriage.
Both of these I've been super interested in as each have played some sort of role in my life one way or another. So I've been of the interesting aspects of each and I've came to a conclusion that both are relevant to human interaction, and have a basis of developing connection with one another. Although both are vastly different, I felt that both have many similarities in the regard of human connection.
So I guess what I'm interested and after is the basis of human connection through various means and medias. Technology has a huge role to play in this regard, it has changed the basis of human connection, it has developed less and less from actual human to human contact to this weird middleman of human to device to human connection creating a barrier and what I would sort of consider a bubble around ourselves. In regard to that it makes you think of into basis of human connection in institutions of marriage which I would consider to be one of the most interpersonal relationships, and going into things such as dating sites that brand themselves as being the "matchmaker" going off of personality traits and all that bs. Another aspect of the human connection is the basis of online communities to various different aspects of anonymity, avatars, aspects of voyeurism, deviance (closely relating to anonymity), personal image, etc. On this aspect I really feel its interesting in the gaming community because you have such a high volume of people, although what I suppose is predominately young to middle aged males (although this could vary depending on what type of gaming your talking about). Through this as well the connections made between people from different areas of the world.
Although when it comes to personal connection I do see it lending itself to something more interactive, I want to make it accessible as a motion project. Although first of which I need to figure out a question that can be solved by design. Shit.
1. Is based around the development of elements of online communities, and socially whats based around them (more dealing with gaming communities such as MMORPGs (massively multiplayer online role playing games) ie. World of Warcraft, EverQuest, City of Heroes, etc. as this is what I'm more familiar with and have experience in myself and has interested me for awhile).
2. Is the basis of marriage, delving into divorce rates and stuff revolving around the institution of marriage, to the changing definition of concept. Along with this is the reasoning on why people still move into this institution. The basis of my idea is commitment and whats around it, and can it still be achieved without the institution of marriage.
Both of these I've been super interested in as each have played some sort of role in my life one way or another. So I've been of the interesting aspects of each and I've came to a conclusion that both are relevant to human interaction, and have a basis of developing connection with one another. Although both are vastly different, I felt that both have many similarities in the regard of human connection.
So I guess what I'm interested and after is the basis of human connection through various means and medias. Technology has a huge role to play in this regard, it has changed the basis of human connection, it has developed less and less from actual human to human contact to this weird middleman of human to device to human connection creating a barrier and what I would sort of consider a bubble around ourselves. In regard to that it makes you think of into basis of human connection in institutions of marriage which I would consider to be one of the most interpersonal relationships, and going into things such as dating sites that brand themselves as being the "matchmaker" going off of personality traits and all that bs. Another aspect of the human connection is the basis of online communities to various different aspects of anonymity, avatars, aspects of voyeurism, deviance (closely relating to anonymity), personal image, etc. On this aspect I really feel its interesting in the gaming community because you have such a high volume of people, although what I suppose is predominately young to middle aged males (although this could vary depending on what type of gaming your talking about). Through this as well the connections made between people from different areas of the world.
Although when it comes to personal connection I do see it lending itself to something more interactive, I want to make it accessible as a motion project. Although first of which I need to figure out a question that can be solved by design. Shit.
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